Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 337x 337x 337x 337x 337x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 325x 325x 325x 325x 325x 325x 325x 325x 363x 363x 363x 363x 363x 363x 339x 339x 339x 339x 10x 10x 339x 363x 325x 325x 325x 323x 323x 323x 293x 293x 323x 325x 325x 325x 325x 325x | import { STATE_SYMBOL } from '../../../constants.js'; import { effect, render_effect } from '../../../reactivity/effects.js'; import { untrack } from '../../../runtime.js'; import { queue_micro_task } from '../../task.js'; /** * @param {any} bound_value * @param {Element} element_or_component * @returns {boolean} */ function is_bound_this(bound_value, element_or_component) { return ( bound_value === element_or_component || bound_value?.[STATE_SYMBOL] === element_or_component ); } /** * @param {any} element_or_component * @param {(value: unknown, ...parts: unknown[]) => void} update * @param {(...parts: unknown[]) => unknown} get_value * @param {() => unknown[]} [get_parts] Set if the this binding is used inside an each block, * returns all the parts of the each block context that are used in the expression * @returns {void} */ export function bind_this(element_or_component = {}, update, get_value, get_parts) { effect(() => { /** @type {unknown[]} */ var old_parts; /** @type {unknown[]} */ var parts; render_effect(() => { old_parts = parts; // We only track changes to the parts, not the value itself to avoid unnecessary reruns. parts = get_parts?.() || []; untrack(() => { if (element_or_component !== get_value(...parts)) { update(element_or_component, ...parts); // If this is an effect rerun (cause: each block context changes), then nullfiy the binding at // the previous position if it isn't already taken over by a different effect. if (old_parts && is_bound_this(get_value(...old_parts), element_or_component)) { update(null, ...old_parts); } } }); }); return () => { // We cannot use effects in the teardown phase, we we use a microtask instead. queue_micro_task(() => { if (parts && is_bound_this(get_value(...parts), element_or_component)) { update(null, ...parts); } }); }; }); return element_or_component; } |